Pioneering Active Learning through Immersive Games
Learning is no longer only for the studious. What seemed like a chore is now fun!
Improving Learning Outcomes.
Making a real difference in students' lives
“My son came to me the other day and asked me whether he can play the game (Xplorro) he had tested for revising the motor concept” – Parent in Dubai
“My daughter was in a bad mood before playing the game. The game got her engrossed and she seems happier now”
– Parent in Bengaluru
“The game was similar to playing Minecraft which I love playing – and I got to learn about magnets which was pretty cool”
– Student in Bengaluru
We have a dream!
Education transforms globally from passive, theoretical, syllabus-based learning (often boring) to active, practical, game-based learning (super fun!)
. . . and we hope to be the first station on that journey
Why do we remember the great moments we had in school but very little of what we studied in school? The reason is engagement. Xplorro engages students through its missions where they learn and apply concepts as they explore this new and exciting world.
While we do not believe that there is a specific age to learn, the educational content is designed for ages 10 to 13. The game is playable by all age groups
Currently, we have modules in science (especially physics). We have plans to expand to other subjects.
The game is currently only available for Android phones on the Google Play Store. Soon it will be available in iOS too.
Yes, please reach out to us at firstname.lastname@example.org